{
 "schema_version": 1,
 "generated": "2026-10-20",
 "id": "bingeljell-image-to-3dlab--rigged-animated-character-from-picture",
 "repo": "Bingeljell/image-to-3dlab",
 "repo_url": "https://github.com/Bingeljell/image-to-3dlab",
 "repo_slug": "bingeljell-image-to-3dlab",
 "title": "Turn a picture into a rigged, animated game character",
 "page_title": "How to turn a picture into a rigged, animated game character with Image to 3dlab",
 "summary": "Go from one picture or sentence to a textured humanoid with a skeleton and a chosen move, exported as GLB.",
 "who": "An indie game developer on a Mac or NVIDIA PC who needs a playable humanoid placeholder or final character fast.",
 "problem": "Rigging and animating a generated 3D humanoid by hand takes specialist time, and cloud services may upload the art.",
 "outcome": "An animated GLB file of your character, with the skeleton and a move picked from 21 presets, ready for Godot, Unity, Unreal, Blender or three.js.",
 "steps": [
  "Run `curl -fsSL https://assetfurnace.com/install.sh | bash` in a terminal and wait for the studio to open in your browser.",
  "In Setup & Status, choose the model weights you want, check the size and licence shown, and approve the download.",
  "In the studio, drop a picture of a humanoid, or press + Create and type a sentence, then press Create to run the steps.",
  "Press Rig so SkinTokens fits a skeleton and skin weights to the character.",
  "Pick one of the 21 moves, such as walk or run, then download the animated GLB for your engine."
 ],
 "agent_prompt": "Using the AssetFurnace repo at <install folder>, make a rigged humanoid from the picture at <picture path>, apply the walk move, and export the animated GLB. Verify that the output file is a GLB that contains a skeleton and an animation track.",
 "agents": [
  "any"
 ],
 "difficulty": "Intermediate",
 "time": "60 minutes",
 "basis": "readme",
 "caveat": "The README notes that picking a picture with a soft 3D-render look, an A-pose and open hands gives better results, so the input choice matters.",
 "category": "Games and hobbies",
 "tags": [
  "Games and hobbies"
 ],
 "lang": "python",
 "requirements": [
  "An Apple Silicon Mac or an NVIDIA PC (Linux or Windows per the README), or a Linux AMD card with ROCm for the Pixal3D route",
  "Terminal access to run the install line",
  "Free disk space for model weights, for example 8.4 GB for Pixal3D and 6.6 GB for Front + back",
  "Full Xcode on a Mac if you build Pixal3D locally"
 ],
 "risk": "none",
 "seen_in_the_wild": false,
 "mentioned_publicly": false,
 "risks": [],
 "best": true,
 "score": 1.0,
 "evidence": [],
 "url": "https://dedupedai.com/use-cases/bingeljell-image-to-3dlab/rigged-animated-character-from-picture/",
 "md": "https://dedupedai.com/use-cases/bingeljell-image-to-3dlab/rigged-animated-character-from-picture/index.md",
 "disclaimer": "Deduped lists open-source repositories that belong to other people. We do not own, maintain, audit, or vouch for any of them, and a repo appearing here is not an endorsement or a safety check. The use cases, steps, and prompts are written by AI and may be incomplete, outdated, or just wrong. Where a use case is marked \"Seen in the wild\", we link to public posts where someone described something similar, but we have not verified those posts and the use case itself is still our AI's own write-up. Use all of this at your own risk. Only run code, commands, or agents on systems and accounts you are authorized to use, and read the code and every command before you run it, especially anything that touches credentials, files, or the network. Nothing here is professional, security, legal, or financial advice. All trademarks and project names belong to their respective owners, and their use here does not imply affiliation. Content is provided as is, without warranties of any kind. Found a mistake, a safety problem, or something you want removed? Email hello@dedupedai.com and we will look at it promptly.",
 "api": "https://dedupedai.com/api/v1/usecases/bingeljell-image-to-3dlab--rigged-animated-character-from-picture.json",
 "api_version": "v1"
}
