{
 "schema_version": 1,
 "generated": "2026-10-20",
 "id": "philolabs-fable51-worlds--walk-real-street-in-browser",
 "repo": "PhiloLabs/fable51-worlds",
 "repo_url": "https://github.com/PhiloLabs/fable51-worlds",
 "repo_slug": "philolabs-fable51-worlds",
 "title": "Walk a real San Francisco plaza in a browser",
 "page_title": "How to walk a real San Francisco plaza in a browser with Fable51 Worlds",
 "summary": "Explore a generated Union Square build and its walkthrough route without installing a game engine.",
 "who": "A game or film designer who needs a walkable reference of a real public plaza before a location shoot or level build.",
 "problem": "Photos and maps do not show how a plaza feels to move through, and a full 3D engine is heavy for a quick look.",
 "outcome": "A walkable Three.js scene of Union Square, with the walkthrough video as a guide to the key viewpoints.",
 "steps": [
  "Open the union-square-sf folder in the repo.",
  "Watch union-square-sf/media/union-square-walkthrough.mp4 to see the aerial, plaza, Nintendo, lower level and Apple scenes.",
  "Open the Three.js build from the union-square-sf folder in a web browser.",
  "Move through the scene and check each walkthrough scene against the video."
 ],
 "agent_prompt": "Using the repo PhiloLabs/fable51-worlds, open the union-square-sf build in a browser and check the five walkthrough scenes listed in the README (aerial, plaza, Nintendo, lower level, Apple). Expected output: a pass or fail list for each scene. Verify that every scene named in the README is reachable in the build.",
 "agents": [
  "any"
 ],
 "difficulty": "Intermediate",
 "time": "15 minutes",
 "basis": "readme",
 "caveat": "The README describes the walkthrough and build but gives no run command, so the browser setup step depends on how you serve the files.",
 "category": "Content",
 "tags": [
  "Content"
 ],
 "lang": "javascript",
 "requirements": [
  "A web browser",
  "A local copy of the repo (clone or download from GitHub)",
  "Basic familiarity with running a local web app for the Three.js build"
 ],
 "risk": "none",
 "seen_in_the_wild": false,
 "mentioned_publicly": false,
 "risks": [],
 "best": true,
 "score": 1.0,
 "evidence": [],
 "url": "https://dedupedai.com/use-cases/philolabs-fable51-worlds/walk-real-street-in-browser/",
 "md": "https://dedupedai.com/use-cases/philolabs-fable51-worlds/walk-real-street-in-browser/index.md",
 "disclaimer": "Deduped lists open-source repositories that belong to other people. We do not own, maintain, audit, or vouch for any of them, and a repo appearing here is not an endorsement or a safety check. The use cases, steps, and prompts are written by AI and may be incomplete, outdated, or just wrong. Where a use case is marked \"Seen in the wild\", we link to public posts where someone described something similar, but we have not verified those posts and the use case itself is still our AI's own write-up. Use all of this at your own risk. Only run code, commands, or agents on systems and accounts you are authorized to use, and read the code and every command before you run it, especially anything that touches credentials, files, or the network. Nothing here is professional, security, legal, or financial advice. All trademarks and project names belong to their respective owners, and their use here does not imply affiliation. Content is provided as is, without warranties of any kind. Found a mistake, a safety problem, or something you want removed? Email hello@dedupedai.com and we will look at it promptly.",
 "api": "https://dedupedai.com/api/v1/usecases/philolabs-fable51-worlds--walk-real-street-in-browser.json",
 "api_version": "v1"
}
