{
 "schema_version": 1,
 "generated": "2026-10-20",
 "id": "ueboxai-uebox--fix-blueprint-and-cpp-compile-errors",
 "repo": "ueboxai/uebox",
 "repo_url": "https://github.com/ueboxai/uebox",
 "repo_slug": "ueboxai-uebox",
 "title": "Fix Blueprint and C++ compile errors with a goal checklist",
 "page_title": "How to fix Blueprint and C++ compile errors with a goal checklist with Uebox",
 "summary": "Run goal mode to repair compile errors and verify each requirement in the project.",
 "who": "A gameplay programmer or Blueprint developer who has a list of requirements and a project that will not compile cleanly.",
 "problem": "Compile errors in Blueprints or C++ block testing, and checking each requirement by hand after a fix takes time.",
 "outcome": "UE Box repairs compile errors, runs the game to check logs and screenshots, and keeps working until each checklist item passes.",
 "steps": [
  "Open the project in UE Box as described in the quick start, using 项目库 → 导入项目 and 打开项目.",
  "Write your requirements as a checklist, one line per item, in the chat.",
  "Start the request with /goal and paste the checklist so UE Box checks each item in turn.",
  "Review the 本轮改动 list after each round to see created, modified, and deleted items.",
  "Use the PIE run output, including logs and screenshots, to confirm the fix in play."
 ],
 "agent_prompt": "In the ueboxai/uebox app with the Unreal project <project path> open, use /goal with this checklist: <requirements>. Report which items pass after the final round and list the files and assets changed. Verify by checking that the compile step reports no Blueprint or C++ errors.",
 "agents": [
  "any"
 ],
 "difficulty": "Advanced",
 "time": "1 hour",
 "basis": "readme",
 "caveat": "The README says the playtest bot for automatic key testing is experimental, so do not rely on it alone to confirm gameplay.",
 "category": "Software and DevOps",
 "tags": [
  "Software and DevOps"
 ],
 "lang": "typescript",
 "requirements": [
  "A Windows PC for the installer, with Unreal Engine 5.0 to 5.8 and a .uproject file",
  "An API key from a model provider that supports tool calling, or a local model such as Ollama or LM Studio",
  "Permission to install the UnrealAgentLink plugin into your Unreal project"
 ],
 "risk": "none",
 "seen_in_the_wild": false,
 "mentioned_publicly": false,
 "risks": [],
 "best": false,
 "score": 0.8,
 "evidence": [],
 "url": "https://dedupedai.com/use-cases/ueboxai-uebox/fix-blueprint-and-cpp-compile-errors/",
 "md": "https://dedupedai.com/use-cases/ueboxai-uebox/fix-blueprint-and-cpp-compile-errors/index.md",
 "disclaimer": "Deduped lists open-source repositories that belong to other people. We do not own, maintain, audit, or vouch for any of them, and a repo appearing here is not an endorsement or a safety check. The use cases, steps, and prompts are written by AI and may be incomplete, outdated, or just wrong. Where a use case is marked \"Seen in the wild\", we link to public posts where someone described something similar, but we have not verified those posts and the use case itself is still our AI's own write-up. Use all of this at your own risk. Only run code, commands, or agents on systems and accounts you are authorized to use, and read the code and every command before you run it, especially anything that touches credentials, files, or the network. Nothing here is professional, security, legal, or financial advice. All trademarks and project names belong to their respective owners, and their use here does not imply affiliation. Content is provided as is, without warranties of any kind. Found a mistake, a safety problem, or something you want removed? Email hello@dedupedai.com and we will look at it promptly.",
 "api": "https://dedupedai.com/api/v1/usecases/ueboxai-uebox--fix-blueprint-and-cpp-compile-errors.json",
 "api_version": "v1"
}
