{
 "schema_version": 1,
 "generated": "2026-10-20",
 "id": "with-pebbly-aseprite-ai-artist--animate-sprite-and-export-spritesheet",
 "repo": "with-pebbly/aseprite-ai-artist",
 "repo_url": "https://github.com/with-pebbly/aseprite-ai-artist",
 "repo_slug": "with-pebbly-aseprite-ai-artist",
 "title": "Animate a sprite and export a spritesheet for your engine",
 "page_title": "How to animate a sprite and export a spritesheet for your engine with Aseprite AI Artist",
 "summary": "Turn a drawn character into a tagged animation and export it as a spritesheet.",
 "who": "A game developer who has a character drawn and needs idle or walk cycles for an engine such as Godot.",
 "problem": "Animating each frame by hand and then packing a spritesheet is slow and easy to get wrong.",
 "outcome": "A tagged animation cycle in Aseprite, exported as a spritesheet with an atlas, ready for your game engine.",
 "steps": [
  "Complete the install steps for the Aseprite extension and your agent, then run `npx @pebbly/aseprite-ai-artist doctor`.",
  "Open the sprite you want to animate in Aseprite.",
  "Ask for the cycle, for example `/aseprite:animate 8-frame walk cycle` in Claude Code.",
  "Review the frames the agent drew and ask for changes with `/aseprite:fix make him more menacing` if needed.",
  "Export the result with `/aseprite:export spritesheet for Godot`."
 ],
 "agent_prompt": "Using the aseprite-ai-artist plugin from with-pebbly/aseprite-ai-artist, animate the open sprite <sprite name> as a <number>-frame <idle or walk> cycle and export a spritesheet with its atlas for <engine>. Expected output: a tagged cycle in the Aseprite document and an exported spritesheet and atlas file. Verify that the frame count and cycle tags match the request before exporting.",
 "agents": [
  "claude-code",
  "codex",
  "cursor",
  "gemini-cli"
 ],
 "difficulty": "Intermediate",
 "time": "45 minutes",
 "basis": "readme",
 "caveat": "The README lists spritesheet and atlas, GIF or PNG export, but does not name which game engines are supported, so check the output format against your engine's needs.",
 "category": "Content",
 "tags": [
  "Content"
 ],
 "lang": "typescript",
 "requirements": [
  "Aseprite 1.3 or newer, open on your machine",
  "Node 22.6 or newer",
  "One supported agent: Claude Code, omp, OpenCode, Codex CLI, Gemini CLI, Cursor, VS Code or Windsurf"
 ],
 "risk": "none",
 "seen_in_the_wild": false,
 "mentioned_publicly": false,
 "risks": [],
 "best": false,
 "score": 0.9,
 "evidence": [],
 "url": "https://dedupedai.com/use-cases/with-pebbly-aseprite-ai-artist/animate-sprite-and-export-spritesheet/",
 "md": "https://dedupedai.com/use-cases/with-pebbly-aseprite-ai-artist/animate-sprite-and-export-spritesheet/index.md",
 "disclaimer": "Deduped lists open-source repositories that belong to other people. We do not own, maintain, audit, or vouch for any of them, and a repo appearing here is not an endorsement or a safety check. The use cases, steps, and prompts are written by AI and may be incomplete, outdated, or just wrong. Where a use case is marked \"Seen in the wild\", we link to public posts where someone described something similar, but we have not verified those posts and the use case itself is still our AI's own write-up. Use all of this at your own risk. Only run code, commands, or agents on systems and accounts you are authorized to use, and read the code and every command before you run it, especially anything that touches credentials, files, or the network. Nothing here is professional, security, legal, or financial advice. All trademarks and project names belong to their respective owners, and their use here does not imply affiliation. Content is provided as is, without warranties of any kind. Found a mistake, a safety problem, or something you want removed? Email hello@dedupedai.com and we will look at it promptly.",
 "api": "https://dedupedai.com/api/v1/usecases/with-pebbly-aseprite-ai-artist--animate-sprite-and-export-spritesheet.json",
 "api_version": "v1"
}
