# AI use cases for Blender Skills (EL4CTEO/blender-skills)

Repo: [EL4CTEO/blender-skills](https://github.com/EL4CTEO/blender-skills) | Use cases: 4 | Page: https://dedupedai.com/use-cases/el4cteo-blender-skills/

A set of 22 Blender 5.2 workflows packaged as Agent Skills that AI coding agents can load to model, texture, rig, animate, export and check 3D assets.

This file holds every use case of this repo. Each one starts with a "## " heading and ends with its URL.

- Make a game-ready Unreal crate with baked normals and LODs: https://dedupedai.com/use-cases/el4cteo-blender-skills/game-ready-unreal-crate/
- Rig a character in Rigify and export a Unity walk cycle: https://dedupedai.com/use-cases/el4cteo-blender-skills/rig-character-unity-walk-cycle/
- Find z-fighting and floating parts, then export to Roblox: https://dedupedai.com/use-cases/el4cteo-blender-skills/qa-model-then-export-roblox/
- Turn a street scene into a rainy night with puddles: https://dedupedai.com/use-cases/el4cteo-blender-skills/rainy-night-street-scene/

## How to make a game-ready Unreal crate with baked normals and LODs with Blender Skills

Repo: [EL4CTEO/blender-skills](https://github.com/EL4CTEO/blender-skills) | Difficulty: Intermediate | Time: 60 minutes | Basis: From the README

Have an agent optimize a crate model, bake its normal map, create LODs and export it for Unreal.

**Who it is for:** An indie game artist who needs a props-ready asset for Unreal and does not know the optimization steps by heart.

**The problem:** Preparing a prop for a game engine means reducing geometry, baking detail into textures, setting up LODs and exporting in the right format, which takes many manual steps.

**The outcome:** A crate asset exported for Unreal with baked normals and LOD levels, produced by agent-run steps from the matching skills.

### Steps

1. Clone the repository: `git clone https://github.com/EL4CTEO/blender-skills`
2. Install the skills for your agent: `./blender-skills/install/install.sh` (macOS / Linux) or `.\blender-skills\install\install.ps1` (Windows)
3. Open your agent in the project folder and describe the crate and the target engine.
4. Ask the agent to run the game optimization, texture baking and export skills in that order.
5. Import the exported file into Unreal and check the LOD switch distances and normal map appearance.

### Prompt to paste into your agent

```text
Using the blender-skills repo, make <target crate model> game-ready for Unreal with baked normal maps and LODs, then export it. Expect the exported file, a list of LOD levels and the baked texture files. Verify that the export contains every LOD and that the normal map maps to the correct UV set.
```

### Caveat

The README lists Unreal among export targets but does not say how the exported crate will look in Unreal, so check the import yourself.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/el4cteo-blender-skills/game-ready-unreal-crate/

## How to rig a character in Rigify and export a Unity walk cycle with Blender Skills

Repo: [EL4CTEO/blender-skills](https://github.com/EL4CTEO/blender-skills) | Difficulty: Advanced | Time: 90 minutes | Basis: From the README

Rig a character with Rigify, add a walk animation and export the result to Unity.

**Who it is for:** A small studio animator who needs a rigged character with a walk cycle for a Unity project.

**The problem:** Rigging, animating a walk cycle and exporting for a game engine are separate jobs, and a mistake in any one stage breaks the next.

**The outcome:** A Rigify-rigged character with a walk cycle exported for Unity, built by an agent following the rigging, animation and export skills.

### Steps

1. Clone the repository: `git clone https://github.com/EL4CTEO/blender-skills`
2. Install the skills: `./blender-skills/install/install.sh` (macOS / Linux) or `.\blender-skills\install\install.ps1` (Windows)
3. Ask the agent to rig the character with Rigify and to create a walk cycle using the animation skill.
4. Ask the agent to export the animated character for Unity using the export pipelines skill.
5. Open the file in Unity and play the walk cycle to confirm the bones deform as expected.

### Prompt to paste into your agent

```text
Using the blender-skills repo, rig <character model> with Rigify, add a looping walk cycle and export it for Unity. Expect a rigged .blend or exported file and the name of the walk action. Verify that the walk action loops and that the exported skeleton keeps the rig's bone names.
```

### Caveat

The README names Rigify and Unity but does not state which Rigify bone names or Unity import settings will carry over, so check the skeleton after import.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/el4cteo-blender-skills/rig-character-unity-walk-cycle/

## How to find z-fighting and floating parts, then export to Roblox with Blender Skills

Repo: [EL4CTEO/blender-skills](https://github.com/EL4CTEO/blender-skills) | Difficulty: Intermediate | Time: 45 minutes | Basis: From the README

Have an agent check a model for z-fighting, floating parts and bad normals before exporting it to Roblox.

**Who it is for:** A Roblox creator who wants to catch geometry problems before a model goes into the game.

**The problem:** Z-fighting, floating parts and bad normals are easy to miss in the viewport and can show up only after export.

**The outcome:** A QA report on the model and a Roblox-ready export, produced after the asset QA skill has run.

### Steps

1. Clone the repository: `git clone https://github.com/EL4CTEO/blender-skills`
2. Install the skills: `./blender-skills/install/install.sh` (macOS / Linux) or `.\blender-skills\install\install.ps1` (Windows)
3. Ask the agent to run the asset QA skill on the model and list any z-fighting, floating parts, bad normals or weights it finds.
4. Ask the agent to fix the listed issues and re-run the check.
5. Ask the agent to export the cleaned model for Roblox with the export pipelines skill.

### Prompt to paste into your agent

```text
Using the blender-skills repo, check <model file> for z-fighting, floating parts, bad normals and bad weights, fix what it finds, then export it for Roblox. Expect a QA list before and after the fixes and the exported file. Verify that the second QA pass reports no remaining issues before the export runs.
```

### Caveat

The QA skill reports the defects the README names, but it does not claim to catch every problem a Roblox import could raise, so test the upload in Roblox Studio.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/el4cteo-blender-skills/qa-model-then-export-roblox/

## How to turn a street scene into a rainy night with puddles with Blender Skills

Repo: [EL4CTEO/blender-skills](https://github.com/EL4CTEO/blender-skills) | Difficulty: Intermediate | Time: 45 minutes | Basis: From the README

Set a street scene to night with rain, wet surfaces, puddles and lightning using agent-run skills.

**Who it is for:** A 3D artist making a mood render or a short animation of a city street.

**The problem:** Getting time of day, rain, wet roads and lightning to look right together takes many separate lighting and material steps.

**The outcome:** A night street scene with rain, puddles and lightning, set up by the time of day and weather skills and ready to render.

### Steps

1. Clone the repository: `git clone https://github.com/EL4CTEO/blender-skills`
2. Install the skills: `./blender-skills/install/install.sh` (macOS / Linux) or `.\blender-skills\install\install.ps1` (Windows)
3. Ask the agent to set the scene to night with fog and mood lighting using the time of day skill.
4. Ask the agent to add rain, wet streets, puddles and lightning using the weather effects skill.
5. Ask the agent to render a test frame with the rendering skill and review it.

### Prompt to paste into your agent

```text
Using the blender-skills repo, change <street scene .blend> to a rainy night with puddles and lightning, then render one test frame. Expect the rendered image and a short list of the lighting and weather changes made. Verify that the puddles sit on flat ground and not on slopes, and that the lightning flash is visible in the render.
```

### Caveat

The README gives no render time or hardware figures for these effects, so expect the render speed to depend on your machine and scene.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/el4cteo-blender-skills/rainy-night-street-scene/
