# How to make sprites, 3D models and sound for a mod with fal with universal-modder

Repo: [rehan-remade/universal-modder](https://github.com/rehan-remade/universal-modder) | Difficulty: Intermediate | Time: 1 hour | Basis: From the README

Generate engine-ready sprites, 3D models, sound effects and music for a mod instead of drawing them by hand.

**Who it is for:** Solo modder who can code a little but cannot draw or make audio

**The problem:** Mod ideas stall because every new unit, item or sound needs original art that fits the game's format.

**The outcome:** A set of transparent sprites, rendered 3D headings or audio files sized and named to match the target game.

## Steps

1. Create a fal API key and store it with `um fal key set`.
2. Start your agent with FAL_KEY set, for example `export FAL_KEY="$(secret-tool lookup service fal.ai key api)"` on Linux.
3. Ask the fal-assets skill for the asset, such as a unit rendered from 3D into 8 or 16 headings.
4. Use the asset-pipeline skill to cut out, fit and pack frames into the sheet size the game expects.

## Prompt to paste into your agent

```text
Use universal-modder's fal-assets and asset-pipeline skills to make <asset description> for <game>. Output engine-ready frames at <size> and show me the sheet.
```

## Caveat

fal is a paid service billed to your key, and 3D to sprite rendering needs Blender installed.

Dual-use notice: only use this on software, sites and systems you own or are authorized to test.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/rehan-remade-universal-modder/generate-game-art-3d-and-audio/
