# How to find a game's engine and see if it was modded before with universal-modder

Repo: [rehan-remade/universal-modder](https://github.com/rehan-remade/universal-modder) | Difficulty: Beginner | Time: 30 minutes | Basis: From the README

Point the agent at a game folder to get the engine, version, modding route and any existing field notes.

**Who it is for:** Hobbyist who just bought an older PC game and wants to know whether modding it is realistic

**The problem:** You cannot tell what engine a game uses or whether anyone has already worked out how to mod it.

**The outcome:** A MODDING_PLAN.md with engine, version, managed or native code, anti-cheat status, save folders and the best known route.

## Steps

1. Install the plugin or the skills with `npx skills add https://github.com/rehan-remade/universal-modder`.
2. Search prior art first with `um kb search "grand theft auto"`, swapping in your game's name.
3. Ask the agent to run the game-recon skill on your install folder.
4. Read the generated MODDING_PLAN.md before deciding to build anything.

## Prompt to paste into your agent

```text
Use universal-modder's game-recon skill on <path to game folder>. Tell me the engine, whether it is managed or native, any anti-cheat, and whether the knowledge base already has notes on it. Write the result to MODDING_PLAN.md.
```

## Caveat

Recon output is the agent's reading of files on disk; confirm anti-cheat status yourself before launching an online game with any mod.

Dual-use notice: only use this on software, sites and systems you own or are authorized to test.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/rehan-remade-universal-modder/identify-game-engine-and-prior-mods/
