# AI use cases for Shaders (shader-effects-inc/shaders)

Repo: [shader-effects-inc/shaders](https://github.com/shader-effects-inc/shaders) | Use cases: 5 | Page: https://dedupedai.com/use-cases/shader-effects-inc-shaders/

Shaders is an MIT-licensed TypeScript library of over 200 WebGPU visual effects that you use as components in React, Vue, Svelte, Solid, or plain JavaScript.

This file holds every use case of this repo. Each one starts with a "## " heading and ends with its URL.

- Add an animated WebGPU background to a web page: https://dedupedai.com/use-cases/shader-effects-inc-shaders/add-webgpu-gradient-background-to-site/
- Design a shader visually and export it as code: https://dedupedai.com/use-cases/shader-effects-inc-shaders/design-effect-visually-and-export-code/
- Keep designed Shaders in sync with your codebase: https://dedupedai.com/use-cases/shader-effects-inc-shaders/sync-editor-designs-into-project-with-cli/
- Let a coding agent find, install, and edit Shaders: https://dedupedai.com/use-cases/shader-effects-inc-shaders/let-ai-agent-find-and-install-shaders/
- Write a custom WebGPU component with defineShader: https://dedupedai.com/use-cases/shader-effects-inc-shaders/write-custom-shader-component/

## How to add an animated WebGPU background to a web page with Shaders

Repo: [shader-effects-inc/shaders](https://github.com/shader-effects-inc/shaders) | Difficulty: Intermediate | Time: 30 minutes | Basis: From the README

Drop a gradient with a cursor trail into a React, Vue, Svelte, or Solid page using the Shader component.

**Who it is for:** A front-end developer building a landing page who wants a modern animated background without writing shader code.

**The problem:** Writing a GPU effect from scratch takes shader expertise and time that a marketing page rarely justifies.

**The outcome:** A page background that renders a live gradient and reacts to the cursor, built from ready-made components.

### Steps

1. Run `npm install shaders` in your project.
2. Import Shader, LinearGradient, and CursorTrail from 'shaders/react' (or the matching framework path such as 'shaders/vue').
3. Nest LinearGradient and CursorTrail as children of Shader, then set props such as colorA and colorB on the gradient.
4. Start your project's dev server and open the page in a WebGPU-capable browser to confirm the effect renders. (inferred, check the README)

### Prompt to paste into your agent

```text
In the shader-effects-inc/shaders repo, install the shaders package in <project-path> and add a Shader element with a LinearGradient and a CursorTrail as the page background for the framework used in <project-path>. Expected output: the edited component file and a short list of changed files. Verify that the import path matches the project's framework.
```

### Caveat

The effects need a browser with WebGPU support, so check the target audience's browsers before relying on the background.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/shader-effects-inc-shaders/add-webgpu-gradient-background-to-site/

## How to design a shader visually and export it as code with Shaders

Repo: [shader-effects-inc/shaders](https://github.com/shader-effects-inc/shaders) | Difficulty: Beginner | Time: 30 minutes | Basis: From the README

Stack effects on the Shaders.com canvas, tune props live, and paste the exported component tree.

**Who it is for:** A designer or developer who prefers to see effects on a canvas before writing any code.

**The problem:** Tuning a layered effect by editing code and reloading the page is slow for visual decisions.

**The outcome:** A tested effect exported as a component tree for your framework, ready to paste into a project.

### Steps

1. Open the design editor at https://shaders.com/design-editor and sign in to a free account.
2. Stack components on the infinite canvas and tune each prop with the controls; optionally drive props from the cursor or a timeline.
3. Click Export Code and choose your framework to copy the component tree.
4. Paste the exported code into your component file and run your project to check the result.

### Prompt to paste into your agent

```text
Using the shader-effects-inc/shaders design editor at shaders.com, help me design an effect for <project-path> and export it for <framework>. Expected output: the exported component tree pasted into the matching component file. Verify that the framework import matches the project.
```

### Caveat

Design and export are free with an account, but the editor itself lives on Shaders.com and is separate from the MIT-licensed package.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/shader-effects-inc-shaders/design-effect-visually-and-export-code/

## How to keep designed Shaders in sync with your codebase with Shaders

Repo: [shader-effects-inc/shaders](https://github.com/shader-effects-inc/shaders) | Difficulty: Intermediate | Time: 30 minutes | Basis: From the README

Use the Shaders CLI to link a project, install designs as files, and pull later edits.

**Who it is for:** A developer whose team designs effects in the Shaders editor and needs the same versions in the codebase.

**The problem:** Copying exported code by hand means every later design change has to be copied again.

**The outcome:** Design files in your components folder that update when you change the design in the editor.

### Steps

1. Run `npx shaders connect` to link this codebase to a Shaders project.
2. Run `npx shaders install` to pick Shaders from that project and write component files.
3. Run `npx shaders search "..."` with a description to find a preset in the library.
4. After editing the design in the editor, run `npx shaders update` to pull in the changes.

### Prompt to paste into your agent

```text
In the shader-effects-inc/shaders repo, use the Shaders CLI to connect <project-path> to a Shaders project, install <shader-name>, and update it. Expected output: the new component files and an updated lock file. Verify that the lock file lists the installed shader.
```

### Caveat

The CLI needs a Shaders account and project, and the README does not describe how the account link is stored, so review what connect changes before committing.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/shader-effects-inc-shaders/sync-editor-designs-into-project-with-cli/

## How to let a coding agent find, install, and edit Shaders with Shaders

Repo: [shader-effects-inc/shaders](https://github.com/shader-effects-inc/shaders) | Difficulty: Intermediate | Time: 30 minutes | Basis: From the README

Install the Shaders skill and MCP server so your agent can add and change effects in your project.

**Who it is for:** A developer using an AI coding agent who wants the agent to add visual effects to a site without manual lookup.

**The problem:** Agents without library context guess at component names and props, which produces broken effect code.

**The outcome:** An agent that knows the component library and can install and edit Shaders you designed.

### Steps

1. Run `npx shaders skill` to install the agent skill that teaches your agent the component library and CLI workflow.
2. Run `npx shaders@latest install-mcp` to configure the MCP server for your coding agent.
3. Ask your agent to find and install a shader for the page you are building.
4. Ask the agent to edit one prop, then check the component file it changed.

### Prompt to paste into your agent

```text
Using the shader-effects-inc/shaders skill and MCP server, find a shader that matches <effect-description> and install it into <project-path>. Expected output: a new component file and a summary of the props set. Verify that the component is imported from the correct framework path.
```

### Caveat

The README names several agents, but only the MCP setup for Claude Code, Cursor, and Codex is listed in the agents field here, so check your own agent's support before relying on it.

Risk, remote script: The install-mcp step runs the Shaders package from npm through npx and changes your agent configuration, so review those changes first.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/shader-effects-inc-shaders/let-ai-agent-find-and-install-shaders/

## How to write a custom WebGPU component with defineShader with Shaders

Repo: [shader-effects-inc/shaders](https://github.com/shader-effects-inc/shaders) | Difficulty: Advanced | Time: 60 minutes | Basis: From the README

Define a new effect with props and a WGSL pixel function, then mount it like any other component.

**Who it is for:** An experienced front-end or graphics developer who needs an effect that the built-in library does not provide.

**The problem:** Off-the-shelf components may not match a specific visual, and building a GPU effect from nothing is costly.

**The outcome:** A reusable custom component with typed props, mounted in a page alongside the built-in effects.

### Steps

1. Read the Custom Components guide at https://shaders.com/docs/guide/custom-shaders and the Primitives reference.
2. Create a file that imports defineShader, wgsl, transformColor, and transformPosition from 'shaders/std'.
3. Define the component with a name, a props object with defaults and transforms, and a paint wgsl block.
4. Mount the new component in your page the same way as a built-in component and check the rendered output.

### Prompt to paste into your agent

```text
In the shader-effects-inc/shaders repo, write a custom defineShader component named <component-name> in <project-path> that draws <effect-description>. Expected output: one new component file and a page that mounts it. Verify that the wgsl paint block returns a vec4f and that the props match the defaults.
```

### Caveat

The README marks composing from std primitives as experimental and writing WGSL directly as stable, so prefer the WGSL route for production work.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/shader-effects-inc-shaders/write-custom-shader-component/
