# AI use cases for Vibe Game (tettethu/VibeGame)

Repo: [tettethu/VibeGame](https://github.com/tettethu/VibeGame) | Use cases: 4 | Page: https://dedupedai.com/use-cases/tettethu-vibegame/

VibeGame is an open-source Python framework that turns a natural language prompt into a playable 2D web game that you can then edit, using Claude Code or Codex agents.

This file holds every use case of this repo. Each one starts with a "## " heading and ends with its URL.

- Build a playable 2D web game from one prompt: https://dedupedai.com/use-cases/tettethu-vibegame/build-playable-2d-game-from-prompt/
- Continue polishing an existing Vibe Game project: https://dedupedai.com/use-cases/tettethu-vibegame/continue-editing-existing-game-project/
- Adjust sprite bounds and object properties by hand: https://dedupedai.com/use-cases/tettethu-vibegame/tune-sprites-and-objects-in-dashboard/
- Run the standard build workflow for a full game goal: https://dedupedai.com/use-cases/tettethu-vibegame/run-end-to-end-build-workflow/

## How to build a playable 2D web game from one prompt with Vibe Game

Repo: [tettethu/VibeGame](https://github.com/tettethu/VibeGame) | Difficulty: Intermediate | Time: 45 minutes | Basis: From the README

Install Vibe Game, describe a game in plain language, and get a playable 2D browser game.

**Who it is for:** A hobbyist or indie developer with no game engine experience who wants a playable 2D browser game from a text idea.

**The problem:** Building a 2D game normally means learning an engine, writing code, and wiring up assets before anything is playable.

**The outcome:** A new Vibe Game project in my-game that the agent team builds from your prompt, which you can run in the browser with vibegame run.

### Steps

1. `git clone https://github.com/tettethu/VibeGame`
2. `cd VibeGame`
3. `./setup.sh`
4. `mkdir my-game && cd my-game`
5. `vibegame init`
6. `vibegame start` then give the agent a prompt such as a compact roguelike dungeon with one boss encounter, then run `vibegame run --port auto`

### Prompt to paste into your agent

```text
Using the VibeGame repo at https://github.com/tettethu/VibeGame, set it up with ./setup.sh, create a project in my-game with vibegame init, and start it with vibegame start using the prompt "<game idea>". The expected output is a playable 2D web game in my-game, launched with vibegame run --port auto. Verify that the run command prints a local address and the game loads in a browser.
```

### Caveat

Claude Code agents launch with --dangerously-skip-permissions, so run the first-time consent step described in the README before starting, and only use this in a project folder you are willing to let the agent edit.

Dual-use notice: only use this on software, sites and systems you own or are authorized to test.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/tettethu-vibegame/build-playable-2d-game-from-prompt/

## How to continue polishing an existing Vibe Game project with Vibe Game

Repo: [tettethu/VibeGame](https://github.com/tettethu/VibeGame) | Difficulty: Intermediate | Time: 30 minutes | Basis: From the README

Point the agent team at a game you already built and direct its next round of edits.

**Who it is for:** A developer who already has a Vibe Game game folder and wants to keep improving one part of it, such as a boss fight.

**The problem:** Returning to a generated game means reloading context and running the agent again from the right folder.

**The outcome:** The agent team continues work on the named part of your existing project, and you can run or close the game from the CLI.

### Steps

1. `git clone https://github.com/tettethu/VibeGame`
2. `cd VibeGame`
3. `./setup.sh`
4. `vibegame start --project ./my-game "Continue polishing the boss fight"`
5. `vibegame run --port auto`
6. `vibegame close` when you are finished testing

### Prompt to paste into your agent

```text
Using the VibeGame repo at https://github.com/tettethu/VibeGame, run vibegame start --project ./<project-folder> with the request "<change request>". Expected output is an updated game in <project-folder> with the requested change applied. Verify by running vibegame run --port auto and checking that the changed behavior appears in the browser.
```

### Caveat

The README says the agent is launched from Vibe Game's managed session, so keep the checkout in place because pulling updates changes the installed CLI without reinstalling it.

Dual-use notice: only use this on software, sites and systems you own or are authorized to test.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/tettethu-vibegame/continue-editing-existing-game-project/

## How to adjust sprite bounds and object properties by hand with Vibe Game

Repo: [tettethu/VibeGame](https://github.com/tettethu/VibeGame) | Difficulty: Beginner | Time: 30 minutes | Basis: From the README

Use the web Dashboard to preview animations and tweak character settings without writing code.

**Who it is for:** A non-programmer or designer who has a generated game and wants to fix how sprites and characters look and behave.

**The problem:** Small visual fixes like sprite bounds or animation timing usually require editing files or asking an agent for every change.

**The outcome:** You adjust sprite bounds and character animation and properties in the Dashboard, then play the result in the Play tab.

### Steps

1. `git clone https://github.com/tettethu/VibeGame`
2. `cd VibeGame`
3. `./setup.sh`
4. `vibegame init` inside your game folder, then `vibegame start`
5. Open the Dashboard, go to Assets to preview animations and adjust sprite bounds, then go to Objects to configure character animations and properties
6. Open the Play tab to test the game after each change

### Prompt to paste into your agent

```text
Using the VibeGame repo at https://github.com/tettethu/VibeGame, start a project with vibegame start and open the VibeGame Dashboard. Expected output is updated sprite bounds and object properties for <character name> in the Assets and Objects tabs. Verify by opening the Play tab and confirming the character's animation and size changed.
```

### Caveat

The README describes the Dashboard tabs but does not give a dashboard address, so find it from the output of vibegame start.

Dual-use notice: only use this on software, sites and systems you own or are authorized to test.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/tettethu-vibegame/tune-sprites-and-objects-in-dashboard/

## How to run the standard build workflow for a full game goal with Vibe Game

Repo: [tettethu/VibeGame](https://github.com/tettethu/VibeGame) | Difficulty: Intermediate | Time: 45 minutes | Basis: From the README

Give an agent one end-to-end game development goal using Vibe Game's standard build workflow.

**Who it is for:** A developer who wants the agent to plan and build a complete small game from a single goal statement.

**The problem:** Writing a full game brief and coordinating build steps by hand takes time before any playable result exists.

**The outcome:** Your agent runs the standard /vibegame-build workflow and produces a game matching your goal, which you can then run locally.

### Steps

1. `git clone https://github.com/tettethu/VibeGame`
2. `cd VibeGame`
3. `./setup.sh`
4. `mkdir my-game && cd my-game`
5. `vibegame init`
6. In your Claude Code or Codex session, enter `/vibegame-build Build a compact roguelike dungeon with one boss encounter`

### Prompt to paste into your agent

```text
Using the VibeGame repo at https://github.com/tettethu/VibeGame, run the /vibegame-build workflow in my-game with the goal "<end-to-end game goal>". Expected output is a built game in my-game that matches the goal. Verify by running vibegame run --port auto and confirming the goal's main encounter is playable.
```

### Caveat

The /vibegame-build command is shown in the README as a slash command for an agent session, so it runs inside Claude Code or Codex rather than the shell.

Dual-use notice: only use this on software, sites and systems you own or are authorized to test.

Disclaimer: Third-party repos we don't own or vouch for. AI-generated use cases can be wrong: review everything and run at your own risk. Full text: https://dedupedai.com/disclaimer/

URL: https://dedupedai.com/use-cases/tettethu-vibegame/run-end-to-end-build-workflow/
