{
 "schema_version": 1,
 "generated": "2026-10-19",
 "id": "rehan-remade-universal-modder--identify-game-engine-and-prior-mods",
 "repo": "rehan-remade/universal-modder",
 "repo_url": "https://github.com/rehan-remade/universal-modder",
 "repo_slug": "rehan-remade-universal-modder",
 "title": "Find a game's engine and see if it was modded before",
 "page_title": "How to find a game's engine and see if it was modded before with universal-modder",
 "summary": "Point the agent at a game folder to get the engine, version, modding route and any existing field notes.",
 "who": "Hobbyist who just bought an older PC game and wants to know whether modding it is realistic",
 "problem": "You cannot tell what engine a game uses or whether anyone has already worked out how to mod it.",
 "outcome": "A MODDING_PLAN.md with engine, version, managed or native code, anti-cheat status, save folders and the best known route.",
 "steps": [
  "Install the plugin or the skills with `npx skills add https://github.com/rehan-remade/universal-modder`.",
  "Search prior art first with `um kb search \"grand theft auto\"`, swapping in your game's name.",
  "Ask the agent to run the game-recon skill on your install folder.",
  "Read the generated MODDING_PLAN.md before deciding to build anything."
 ],
 "agent_prompt": "Use universal-modder's game-recon skill on <path to game folder>. Tell me the engine, whether it is managed or native, any anti-cheat, and whether the knowledge base already has notes on it. Write the result to MODDING_PLAN.md.",
 "agents": [
  "any"
 ],
 "difficulty": "Beginner",
 "time": "30 minutes",
 "basis": "readme",
 "caveat": "Recon output is the agent's reading of files on disk; confirm anti-cheat status yourself before launching an online game with any mod.",
 "category": "Games & Hobbies",
 "tags": [
  "Games & Hobbies"
 ],
 "lang": "python",
 "requirements": [
  "A coding agent such as Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot or OpenCode",
  "A PC game you own, run single-player or offline",
  "Git, Python 3.10+ and ffmpeg (uv recommended)",
  "A fal API key for generated art, 3D and audio (or a local ComfyUI server for images)",
  "Blender for 3D to sprite renders",
  "Windows games run natively or from WSL"
 ],
 "risk": "dual-use",
 "seen_in_the_wild": false,
 "best": false,
 "score": 0.585,
 "evidence": [],
 "url": "https://dedupedai.com/use-cases/rehan-remade-universal-modder/identify-game-engine-and-prior-mods/",
 "md": "https://dedupedai.com/use-cases/rehan-remade-universal-modder/identify-game-engine-and-prior-mods/index.md",
 "disclaimer": "Deduped lists open-source repositories that belong to other people. We do not own, maintain, audit, or vouch for any of them, and a repo appearing here is not an endorsement or a safety check. The use cases, steps, and prompts are written by AI and may be incomplete, outdated, or just wrong. Where a use case is marked \"Seen in the wild\", we link to public posts where someone described something similar, but we have not verified those posts and the use case itself is still our AI's own write-up. Use all of this at your own risk. Only run code, commands, or agents on systems and accounts you are authorized to use, and read the code and every command before you run it, especially anything that touches credentials, files, or the network. Nothing here is professional, security, legal, or financial advice. All trademarks and project names belong to their respective owners, and their use here does not imply affiliation. Content is provided as is, without warranties of any kind. Found a mistake, a safety problem, or something you want removed? Email hello@dedupedai.com and we will look at it promptly."
}
