Authorization notice. Project Maya is dual-use. Only use it on software, sites and systems you own or have explicit permission to test.
Who it is forA developer whose team cannot send source code to a hosted model provider, and who already has a capable GPU PC.
The problemHosted model APIs send your code and prompts off the machine, and your coding tools expect a standard API.
The outcomeA local server that answers API requests from your existing tools, with tool calls, and no prompts leaving your PC.
What you need first
- A PC with one or more NVIDIA or AMD GPUs, running Linux or Windows (AMD and Windows are marked experimental in the README)
- Enough combined RAM, VRAM and NVMe SSD space for the model you pick (Maya-S is 96.5 GB; DeepSeek-V4.1-Flash-1017 GGUF files are 340 GB or more)
- Time and bandwidth to download the model files from Hugging Face
- A terminal to run ./setup.sh
Steps
- Clone the repo and run
./setup.sh --setup, then pick the model the setup recommends for your PC (Maya-S is the default). - Run
./maya.sh --benchto confirm the model runs and see your decode and prefill speeds. - Start the local server through the setup or maya.sh and note the address it reports. (inferred, check the README)
- Point your OpenAI- or Anthropic-compatible client at that address and send one test request with a tool call. (inferred, check the README)
Prompt for your agent
Use the GitHub repo mw00/project-maya. Set up a local GLM-5.3-Flash server on <target machine> using ./setup.sh --setup and ./maya.sh --bench, then send one OpenAI-compatible chat request with a tool definition to the local server. Expected output: the benchmark results and a valid chat response containing a tool call. Verify that the request was answered by the local server and not a remote API.
Caveat. The README lists Maya-S as 96.5 GB and says the setup recommends a model for your PC, so check your RAM and VRAM before you start the download.
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