Authorization notice. Universal Modder is dual-use. Only use it on software, sites and systems you own or have explicit permission to test.
Credentials. Your fal API key is stored in the desktop keyring or in ~/.secrets/fal-key, so keep it private and do not paste it into prompts or logs.
Who it is forA modder who needs new art for a game and has no artist, and who wants the agent to make it.
The problemGenerated images often have a flat background and the wrong size or style for a game, so they need cleanup before they can be used.
The outcomeSprite files with real transparency, ready to drop into a mod, plus a manifest of every generation.
What you need first
- A PC game you own, installed through Steam, Epic or Xbox, or in a folder you can point to
- Git, Python 3.10 or newer, and ffmpeg
- uv (recommended) to install the `um` CLI
- A fal API key from fal.ai/dashboard/keys
- An AI coding agent such as Claude Code, Codex, Gemini CLI, Cursor or OpenCode, or any agent that can read the skills
- Blender, only if you want 3D to sprite renders
Steps
- Store your fal key once with
um fal key set. - Generate a sprite with
um fal sprite(inferred: checkum fal --helpfor the prompt and output arguments). (inferred, check the README) - Cut out the background with
um sprite cutout(inferred: checkum sprite --helpfor the input and output arguments). (inferred, check the README) - Fit the sprite to the game's size with
um sprite fit(inferred: checkum sprite --helpfor the size arguments). (inferred, check the README)
Prompt for your agent
Using the universal-modder repo and the fal-assets and asset-pipeline skills, make a sprite of <what you want> for <game name> with `um fal sprite`, then cut it out and fit it to <size in pixels>. Verify that the output PNG has a transparent background and the requested size.
Caveat. The README gives no exact sprite command arguments, so check `um fal --help` and `um sprite --help` before running the steps.
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