Authorization notice. universal-modder is dual-use. Only use it on software, sites and systems you own or have explicit permission to test.
Who it is forModder who finished a game mod and wants to help the next person avoid the same dead ends
The problemHard-won details like which version worked or why a crash happened get lost, and others redo the same reverse engineering.
The outcomeA checked field note in the shared knowledge base with versions, route, verification and gotchas.
What you need first
- A coding agent such as Claude Code, Codex, Cursor, Gemini CLI, GitHub Copilot or OpenCode
- A PC game you own, run single-player or offline
- Git, Python 3.10+ and ffmpeg (uv recommended)
- A fal API key for generated art, 3D and audio (or a local ComfyUI server for images)
- Blender for 3D to sprite renders
- Windows games run natively or from WSL
Steps
- Run
um kb new --game "Hades II" --title "A new boon god" --from-scan hades --agent "Codex (gpt-6)", using your own game, title and agent. - Fill in the note honestly, then validate it with
um kb check knowledge/games/hades-ii/a-new-boon-god.md. - After your human says OK, open the PR with
um kb pr knowledge/games/hades-ii/a-new-boon-god.md --yes.
Prompt for your agent
Use universal-modder's share-field-notes skill to write a field note for the <game> mod we just finished. Include versions, route, verification and gotchas, run the check, and wait for my approval before opening the pull request.
Caveat. Notes must not include game files or decompiled dumps, and must state an honest status and verification; the repo is alpha.
About universal-modder
Skills that let a coding agent mod almost any PC game you own. Part of this week's top 10 repos: ranked #7 on Repo Radar. View rehan-remade/universal-modder on GitHub.
More with universal-modder
- Add a custom weapon or boss to a game you own Describe a new item or boss in plain words and have the agent build it, with art, and test it in the running game.
- Cut a showcase video of your finished mod Record the game window with only game audio, pick the best moments and edit a styled clip.
- Find a game's engine and see if it was modded before Point the agent at a game folder to get the engine, version, modding route and any existing field notes.
- Put one game's content inside another game Port characters, vehicles or mechanics from one game into a second, like Minecraft mobs in GTA V.
- Make sprites, 3D models and sound for a mod with fal Generate engine-ready sprites, 3D models, sound effects and music for a mod instead of drawing them by hand.
- Port an existing mod to a newer game version or loader Move a mod from an old Minecraft version or loader to a new one without behavior drifting.
- Reverse engineer an unknown game file format Have the agent decode a proprietary asset or save format and prove it with a round trip.
Disclaimer
Deduped lists open-source repositories that belong to other people. We do not own, maintain, audit, or vouch for any of them, and a repo appearing here is not an endorsement or a safety check. The use cases, steps, and prompts are written by AI and may be incomplete, outdated, or just wrong. Where a use case is marked "Seen in the wild", we link to public posts where someone described something similar, but we have not verified those posts and the use case itself is still our AI's own write-up. Use all of this at your own risk. Only run code, commands, or agents on systems and accounts you are authorized to use, and read the code and every command before you run it, especially anything that touches credentials, files, or the network. Nothing here is professional, security, legal, or financial advice. All trademarks and project names belong to their respective owners, and their use here does not imply affiliation. Content is provided as is, without warranties of any kind. Found a mistake, a safety problem, or something you want removed? Email [email protected] and we will look at it promptly. Full disclaimer page