Who it is forAn operator who wants an AI agent to run the full landmark-to-preview loop with Blender open and handle the beat decisions from numbers.
The problemThe landmark path has many stages and a live Blender step, and running them by hand is slow to repeat for each clip.
The outcomeA preview.mp4 and a showcase.mp4 from one video, with beat decisions taken from analyze_landmarks.py output.
What you need first
- Blender 5.1 or newer
- A Mixamo character downloaded as FBX Binary in T-pose from mixamo.com
- GVHMR cloned into tools/GVHMR with its checkpoints (about 5 GB), set up per docs/INSTALL.md
- SMPL-X v1.1 body model (free research registration at smpl-x.is.tue.mpg.de), placed as SMPLX_NEUTRAL.npz
- A GPU with about 8 GB VRAM (developed on an RTX 4080)
- A locked-camera video plate (filmed or AI-generated)
Steps
- Install the official Blender MCP add-on (blender.org/lab/mcp-server), enable Allow Online Access, and open the rig scene in Blender.
- Estimate the pose:
tools\GVHMR\.venv\Scripts\python.exe pipeline\estimate_pose_gvhmr.py --video plates\<clip>.mp4 --out plates\<clip>\landmarks.json(inferred, check the README) - Analyze the landmarks:
tools\GVHMR\.venv\Scripts\python.exe pipeline\analyze_landmarks.py --landmarks plates\<clip>\landmarks.json(inferred, check the README) - Lift the spec, then apply in live Blender:
python pipeline\run_in_blender.py all action_specs\<clip>.json(inferred, check the README) - Render the preview and showcase:
tools\GVHMR\.venv\Scripts\python.exe pipeline\render_preview.py action_specs\<clip>.json --showcase(inferred, check the README)
Prompt for your agent
In the squall01337/mixamo-llm-mocap repo, with Blender open and the Blender MCP add-on enabled, run the landmark path on <video path>, writing the beat sheet from analyze_landmarks.py numbers. Expected output: preview.mp4 and showcase.mp4 in the clip folder. Verify both files exist and that compare_reference.py reports the frame windows that still differ.
Caveat. The landmark path needs the Blender MCP add-on and a running Blender session, so it does not run headless the way the SMPL-X path does.
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