Authorization notice. Vibe Game is dual-use. Only use it on software, sites and systems you own or have explicit permission to test.
Who it is forA developer who wants the agent to plan and build a complete small game from a single goal statement.
The problemWriting a full game brief and coordinating build steps by hand takes time before any playable result exists.
The outcomeYour agent runs the standard /vibegame-build workflow and produces a game matching your goal, which you can then run locally.
What you need first
- Python 3.12 or newer
- uv installed
- tmux installed
- Claude Code or Codex CLI installed and signed in
- A terminal to run the setup and start commands
Steps
git clone https://github.com/tettethu/VibeGamecd VibeGame./setup.shmkdir my-game && cd my-gamevibegame init- In your Claude Code or Codex session, enter
/vibegame-build Build a compact roguelike dungeon with one boss encounter
Prompt for your agent
Using the VibeGame repo at https://github.com/tettethu/VibeGame, run the /vibegame-build workflow in my-game with the goal "<end-to-end game goal>". Expected output is a built game in my-game that matches the goal. Verify by running vibegame run --port auto and confirming the goal's main encounter is playable.
Caveat. The /vibegame-build command is shown in the README as a slash command for an agent session, so it runs inside Claude Code or Codex rather than the shell.
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