What do you want to do?
4 use cases
-
Let Codex or Claude Code edit an Unreal project via MCP
Connect an external coding agent to a running Unreal Editor so it can call engine tools.
- Uebox
- Codex
- Claude Code
- Cursor
- Software and DevOps
- Intermediate
View prompt
Using the UE Box MCP server in the ueboxai/uebox repo, count the light actors in the level <level name> and report the count. Then list the tool calls used and confirm the editor project is still open with no unexpected changes.
-
Ask an AI chat questions about an Unreal level
Use the built-in chat to query a level, such as counting lights, without writing code.
- Uebox
- Software and DevOps
- Intermediate
View prompt
Using the ueboxai/uebox app with an open Unreal project, ask the AI chat how many light actors are in the current level and return the number. Verify the answer by checking that the tool call list shows a level query, not a guessed number.
-
Fix Blueprint and C++ compile errors with a goal checklist
Run goal mode to repair compile errors and verify each requirement in the project.
- Uebox
- Software and DevOps
- Advanced
View prompt
In the ueboxai/uebox app with the Unreal project <project path> open, use /goal with this checklist: <requirements>. Report which items pass after the final round and list the files and assets changed. Verify by checking that the compile step reports no Blueprint or C++ errors.
-
Call UE Box tools from a script or CI job
Use the Uebox command line to ask a question or call one engine tool from automation.
- Uebox
- Software and DevOps
- Advanced
View prompt
Use the uebox command line from the ueboxai/uebox repo to ask the open project <project name> how many light actors the level has, and output the answer as JSON. Verify the job by confirming the command ran read-only and returned a numeric value.
How to use Uebox
- Check you have what it needs: A Windows PC for the installer, with Unreal Engine 5.0 to 5.8 and a .uproject file; An API key from a model provider that supports tool calling, or a local model such as Ollama or LM Studio; Permission to install the UnrealAgentLink plugin into your Unreal project.
- Open ueboxai/uebox on GitHub and read the README and license.
- Download the installer from the Releases page of the repo and install UE Box on Windows.
- In UE Box, go to 项目库 (project library), choose 导入项目, select your .uproject, install the UnrealAgentLink plugin when asked, then click 打开项目.
- Follow the MCP guide at https://uebox.ai/guide/mcp and copy the local token it requires.
- Add UE Box as an MCP server in Codex, Claude Code, or Cursor using that token. The MCP connection is writable by default.
These steps come from our top use case, Let Codex or Claude Code edit an Unreal project via MCP, which also has a copy-paste agent prompt.
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Get them freeAbout this repo
- Who it is forUnreal Engine developers and technical artists who want an AI agent to inspect or change their .uproject, or to drive it from Codex, Claude Code, Cursor, or scripts.
- Why it is hot
- LanguageTypeScript
- Sourcegithub.com/ueboxai/uebox · Back to Hot repos
Requirements
- A Windows PC for the installer, with Unreal Engine 5.0 to 5.8 and a .uproject file
- An API key from a model provider that supports tool calling, or a local model such as Ollama or LM Studio
- Permission to install the UnrealAgentLink plugin into your Unreal project
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Questions about Uebox
What is Uebox?
UE Box is an open-source TypeScript desktop AI agent that operates the Unreal Editor directly, working on levels, Blueprints, materials, and C++. It is an open-source project on GitHub: https://github.com/ueboxai/uebox.
Who is Uebox for?
Unreal Engine developers and technical artists who want an AI agent to inspect or change their .uproject, or to drive it from Codex, Claude Code, Cursor, or scripts.
What can I do with Uebox?
4 use cases so far, for example: Let Codex or Claude Code edit an Unreal project via MCP; Ask an AI chat questions about an Unreal level; Fix Blueprint and C++ compile errors with a goal checklist. Each has steps and a copy-paste agent prompt.
What do I need to run Uebox?
A Windows PC for the installer, with Unreal Engine 5.0 to 5.8 and a .uproject file; An API key from a model provider that supports tool calling, or a local model such as Ollama or LM Studio; Permission to install the UnrealAgentLink plugin into your Unreal project.
What are alternatives to Uebox?
Other hot AI repos in Software and DevOps: Harness2, iFixAi, Orca, Diagram Design, AI Memory.
Is Uebox safe to run?
Deduped does not own, audit or vouch for it. Read the README and license, run it on your own systems first and review every command before you run it.