What do you want to do?
4 use cases
-
Build an explorable 3D scene from a one-line idea
Turn a short creative prompt into a Three.js scene an agent builds and checks on screen.
- 3dviz Pro Max
- Claude Code
- Codex
- Content
- Intermediate
View prompt
Using the 3dviz-pro-max skill in the repository at <repo-path>, build a small fantasy village I can explore in Three.js. Choose a distinctive art direction, add a few moving creatures, and inspect the result. Report what you built and what you observed in the rendered frames.
-
Make an interactive product assembly for design review
Model a product or mechanism, such as a gear pair or folding lamp, as an explorable scene.
- 3dviz Pro Max
- Claude Code
- Codex
- Content
- Intermediate
View prompt
Using the 3dviz-pro-max skill in <repo-path>, build an interactive Three.js assembly of <product or mechanism>, with parts that connect and move. Reuse a suitable kit blueprint if one fits. Report which parts were modeled, what motion was observed, and which frames were captured.
-
Create an interactive lesson on eigenvectors or Bloch spheres
Build a runnable visual study for a math or quantum topic from the catalog.
- 3dviz Pro Max
- Claude Code
- Codex
- Content
- Intermediate
View prompt
Using the 3dviz-pro-max skill in <repo-path>, build a runnable interactive Three.js study on <topic, for example eigenvectors or the single-qubit Bloch ball>, starting from a matching recipe or example study. Report which catalog entry was used and which frames show the key points.
-
Check a built 3D scene by capturing its real frames
Drive a built scene through named views and clicks, then review the saved PNGs and console log.
- 3dviz Pro Max
- Claude Code
- Codex
- Content
- Intermediate
View prompt
Using the 3dviz-pro-max skill in <repo-path>, run the capture helper on the built scene at <scene-path> and save the named views as PNG frames with the console log. Report whether each claimed feature appears in the frames and list any mismatch.
How to use 3dviz Pro Max
- Check you have what it needs: Claude Code or Codex installed, with the ability to load a skill folder; A local checkout of the viettranx/3dviz-pro-max repository; Your agent's project stack for building Three.js scenes (the skill uses the existing project stack).
- Open viettranx/3dviz-pro-max on GitHub and read the README and license.
- Clone the repository:
git clone https://github.com/viettranx/3dviz-pro-max.git - Copy the whole
skills/3dviz-pro-max/folder into your agent's skill directory, for example~/.claude/skills/, and start a new session. - Name the skill in your first prompt so the agent loads it.
- Give the agent the starting sentence and let it pick the representation and refine the scene from observed results.
These steps come from our top use case, Build an explorable 3D scene from a one-line idea, which also has a copy-paste agent prompt.
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Get them freeAbout this repo
- Who it is forCreative coders, educators and designers who have an idea for an explorable 3D scene and use Claude Code or Codex to build it.
- Why it is hot
- LanguageJavaScript
- Sourcegithub.com/viettranx/3dviz-pro-max · Back to Hot repos
Requirements
- Claude Code or Codex installed, with the ability to load a skill folder
- A local checkout of the viettranx/3dviz-pro-max repository
- Your agent's project stack for building Three.js scenes (the skill uses the existing project stack)
- Optional: Playwright, needed only for the capture helper
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Questions about 3dviz Pro Max
What is 3dviz Pro Max?
A standalone agent skill, for Claude Code and Codex, that helps an agent turn a creative idea into a Three.js or Blender 3D scene and check the rendered frames. It is an open-source project on GitHub: https://github.com/viettranx/3dviz-pro-max.
Who is 3dviz Pro Max for?
Creative coders, educators and designers who have an idea for an explorable 3D scene and use Claude Code or Codex to build it.
What can I do with 3dviz Pro Max?
4 use cases so far, for example: Build an explorable 3D scene from a one-line idea; Make an interactive product assembly for design review; Create an interactive lesson on eigenvectors or Bloch spheres. Each has steps and a copy-paste agent prompt.
What do I need to run 3dviz Pro Max?
Claude Code or Codex installed, with the ability to load a skill folder; A local checkout of the viettranx/3dviz-pro-max repository; Your agent's project stack for building Three.js scenes (the skill uses the existing project stack); Optional: Playwright, needed only for the capture helper.
What are alternatives to 3dviz Pro Max?
Other hot AI repos in Content: Voice Studio, Anatomy, Comfy UI, Hyperframes, Earshot.
Is 3dviz Pro Max safe to run?
Deduped does not own, audit or vouch for it. Read the README and license, run it on your own systems first and review every command before you run it.