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How to search Poly Haven or Sketchfab and import a chosen asset with Blender AI MCP Addon

Let the assistant find a matching asset, ask before importing, and follow its license.

  • Content
  • Intermediate
  • 30 minutes
  • From the README
  • Any agent

Authorization notice. Blender AI MCP Addon is dual-use. Only use it on software, sites and systems you own or have explicit permission to test.

Credentials. Service keys are stored in your user settings, so use keys you are allowed to use and keep your Blender profile private.

Who it is forA 3D artist who needs a prop or texture for a scene and wants to avoid manual downloads.

The problemSearching several asset libraries and checking licenses by hand takes time away from the scene itself.

The outcomeA short list of matching assets from the supported services, with one imported only after you approve it.

What you need first

  • Blender 4.2 or later; the release bundle targets Windows x64
  • The mcp-for-blender-pro.zip file from the GitHub Releases page
  • An account and API key for a supported provider (OpenAI, Anthropic Claude, Google Gemini, OpenRouter, OpenCode Zen), or a local Ollama install, or a compatible custom endpoint
  • Service keys for Poly Haven, Sketchfab or Poly Pizza if you want asset search and import

Steps

  1. Install and enable mcp-for-blender-pro in Blender.
  2. Add the service key for Poly Haven, Sketchfab or Poly Pizza in the connection settings.
  3. Send this message: Find an appropriate Poly Haven asset for this scene and ask before importing it.
  4. Review the search results and the license shown for each asset.
  5. Approve the one you want, then check the imported asset in the viewport.

Prompt for your agent

Using the mcp-for-blender-pro add-on, search Poly Haven, Sketchfab or Poly Pizza for <asset description> with the search_assets tool. Ask for approval before calling import_asset. Return the asset name, source and license for each result. Verify the license permits your intended use before importing.

Caveat. The README says to follow the licenses of the assets you use, so confirm each asset's terms before it goes into client or commercial work.

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