Who it is forA game developer using Unity, Unreal, Godot, SpriteKit or Metal who has on-screen touch controls and needs them usable on iPhone Duo.
The problemGames sidestep most UI guidance but still need to resize, and the fold is a real hazard for touch controls placed across it.
The outcomeA list of changes to screen filling, letterboxing and touch control placement so controls sit clear of the fold in each pose.
What you need first
- An AI coding agent such as Claude Code, Cursor or Gemini
- Node.js with npx, since the README install uses npx
- An existing app or design to work on, native iOS or a supported cross-platform stack
- For native work, Xcode with the iOS 27.1 SDK, which the README calls the gate for edge-to-edge content, vertical bars, reserved regions and arrangements
Steps
- Run
npx skills add mirzaaghazadeh/iphone-duo-skills --skill iphone-duo-games(inferred, check the README) - Restart your agent session.
- Point the agent at your project's input and UI scene setup.
- Ask for a check of screen fill, aspect ratio and letterboxing per pose.
- Move any touch control that sits across the fold and test it on a physical device.
Prompt for your agent
Using the iphone-duo-games skill from mirzaaghazadeh/iphone-duo-skills, review <path-to-game-project> for how the game fills the screen across poses, handles aspect ratio and letterboxing, and places on-screen touch controls. Output the changes needed, and verify that no touch control is placed across the fold in any listed pose.
Caveat. The README does not give exact fold dimensions in this entry, so pick control positions using the device facts reference and test on hardware.
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