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How to prototype a game level in Roblox, Unity or Unreal with Build World

Use the same skill with a game engine target so the agent sets up scenes and Thrixel supplies assets.

Short answer: Install the plugin and log in to Thrixel; then open your Roblox, Unity or Unreal project folder; describe the level and target engine to the agent. All steps.

Who it is forAn indie developer testing a level idea before committing art budget.

The problemPlaceholder art makes prototypes hard to judge.

The outcomeAn engine project with generated assets placed by the agent.

What you need first

  • Claude Code (or another coding agent)
  • uv to run the Thrixel connector
  • A Thrixel account

Steps

  1. Install the plugin and log in to Thrixel
  2. Open your Roblox, Unity or Unreal project folder
  3. Describe the level and target engine to the agent
  4. Let the loop build, evaluate and refine

Prompt for your agent

With build-world, prototype a <engine> level for <game idea> using Thrixel assets. List the assets generated and confirm they are imported into the project.

Caveat. The README walks through Claude Code; other agents work but need their own setup.

Use this in your AI agent

Ask your agent

Using the Deduped MCP, get the setup steps for thrixel/build-world and "Prototype a game level in Roblox, Unity or Unreal"

Add Deduped to Claude Code once

claude mcp add --transport http deduped https://dedupedai.com/mcp

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