Who it is forAn indie developer testing a level idea before committing art budget.
The problemPlaceholder art makes prototypes hard to judge.
The outcomeAn engine project with generated assets placed by the agent.
What you need first
- Claude Code (or another coding agent)
- uv to run the Thrixel connector
- A Thrixel account
Steps
- Install the plugin and log in to Thrixel
- Open your Roblox, Unity or Unreal project folder
- Describe the level and target engine to the agent
- Let the loop build, evaluate and refine
Prompt for your agent
With build-world, prototype a <engine> level for <game idea> using Thrixel assets. List the assets generated and confirm they are imported into the project.
Caveat. The README walks through Claude Code; other agents work but need their own setup.
Use this in your AI agent
Ask your agent
Using the Deduped MCP, get the setup steps for thrixel/build-world and "Prototype a game level in Roblox, Unity or Unreal"
Add Deduped to Claude Code once
claude mcp add --transport http deduped https://dedupedai.com/mcp
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