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How to create an educational or historical 3D recreation with Build World

Use Build World beyond games for simulations, virtual tourism or historical recreations.

Short answer: Install the plugin and log in; then describe the place, era and interactions you want; review each iteration and give feedback. All steps.

Who it is forA teacher who wants students to explore a historical site interactively.

The problemInteractive 3D lessons usually need a dedicated studio.

The outcomeAn explorable 3D experience built by the agent with generated assets.

What you need first

  • Claude Code (or another coding agent)
  • uv to run the Thrixel connector
  • A Thrixel account

Steps

  1. Install the plugin and log in
  2. Describe the place, era and interactions you want
  3. Review each iteration and give feedback
  4. Remove the plugin later with claude mcp remove thrixel if needed

Prompt for your agent

Using build-world, create an explorable Three.js recreation of <place and era> with clickable info points. Confirm every info point opens and the scene loads in a browser.

Caveat. Historical accuracy depends on your brief; the tool generates assets, not research.

Use this in your AI agent

Ask your agent

Using the Deduped MCP, get the setup steps for thrixel/build-world and "Create an educational or historical 3D recreation"

Add Deduped to Claude Code once

claude mcp add --transport http deduped https://dedupedai.com/mcp

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