What do you want to do?
4 use cases
-
Turn a picture into a rigged, animated game character
Go from one picture or sentence to a textured humanoid with a skeleton and a chosen move, exported as GLB.
- Image to 3dlab
- Games and hobbies
- Intermediate
View prompt
Using the AssetFurnace repo at <install folder>, make a rigged humanoid from the picture at <picture path>, apply the walk move, and export the animated GLB. Verify that the output file is a GLB that contains a skeleton and an animation track.
-
Make nine game-ready props from one prompt
Generate one sheet of props and split it into separate named 3D props with LODs and compressed textures.
- Image to 3dlab
- Games and hobbies
- Intermediate
View prompt
Using the AssetFurnace repo at <install folder>, generate a prop sheet from the prompt '<prompt>' and split it into nine props. Verify that nine separate named props are produced, each with three LOD levels.
-
Keep logos and text sharp on a low-poly model
Use Pixel Match to copy the real pixels of your picture back onto a Pixal3D model cut to about 5k faces.
- Image to 3dlab
- Games and hobbies
- Intermediate
View prompt
Using the AssetFurnace repo at <install folder>, build a Pixal3D model from <picture path> with Pixel Match on and Finish set to about 5k faces. Verify that the text '<visible text>' is legible on the model surface.
-
Let Claude Code or Codex make and tweak 3D assets
Connect AssetFurnace as an MCP tool so your coding agent makes, checks and adjusts 3D assets locally.
- Image to 3dlab
- Claude Code
- Codex
- Cursor
- Games and hobbies
- Intermediate
View prompt
Using the AssetFurnace MCP server in the repo at <install folder>, make a 3D model of <subject>, check the run status, and open the result in the studio. Verify that the agent asks before downloading any model weights and that the output file exists on disk.
How to use Image to 3dlab
- Check you have what it needs: An Apple Silicon Mac or an NVIDIA PC (Linux or Windows per the README), or a Linux AMD card with ROCm for the Pixal3D route; Terminal access to run the install line; Free disk space for model weights, for example 8.4 GB for Pixal3D and 6.6 GB for Front + back.
- Open Bingeljell/image-to-3dlab on GitHub and read the README and license.
- Run
curl -fsSL https://assetfurnace.com/install.sh | bashin a terminal and wait for the studio to open in your browser. - In Setup & Status, choose the model weights you want, check the size and licence shown, and approve the download.
- In the studio, drop a picture of a humanoid, or press + Create and type a sentence, then press Create to run the steps.
- Press Rig so SkinTokens fits a skeleton and skin weights to the character.
These steps come from our top use case, Turn a picture into a rigged, animated game character, which also has a copy-paste agent prompt.
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Get them freeImage to 3dlab alternatives · Best AI repos for Games and hobbies
About this repo
- Who it is forIndie game developers and 3D artists who want to make game-ready characters and props on their own machine without uploads or credits.
- Why it is hot
- LanguagePython
- Sourcegithub.com/Bingeljell/image-to-3dlab · Back to Hot repos
Requirements
- An Apple Silicon Mac or an NVIDIA PC (Linux or Windows per the README), or a Linux AMD card with ROCm for the Pixal3D route
- Terminal access to run the install line
- Free disk space for model weights, for example 8.4 GB for Pixal3D and 6.6 GB for Front + back
- Full Xcode on a Mac if you build Pixal3D locally
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Questions about Image to 3dlab
What is Image to 3dlab?
AssetFurnace is a free, open-source studio that turns a sentence or picture into a textured, rigged, animated 3D game character or prop set, run locally on Apple Silicon or NVIDIA hardware. It is an open-source project on GitHub: https://github.com/Bingeljell/image-to-3dlab.
Who is Image to 3dlab for?
Indie game developers and 3D artists who want to make game-ready characters and props on their own machine without uploads or credits.
What can I do with Image to 3dlab?
4 use cases so far, for example: Turn a picture into a rigged, animated game character; Make nine game-ready props from one prompt; Keep logos and text sharp on a low-poly model. Each has steps and a copy-paste agent prompt.
What do I need to run Image to 3dlab?
An Apple Silicon Mac or an NVIDIA PC (Linux or Windows per the README), or a Linux AMD card with ROCm for the Pixal3D route; Terminal access to run the install line; Free disk space for model weights, for example 8.4 GB for Pixal3D and 6.6 GB for Front + back; Full Xcode on a Mac if you build Pixal3D locally.
What are alternatives to Image to 3dlab?
Other hot AI repos in Games and hobbies: Universal Modder, Ldraw Nova, Wow AI, NPC Talk, Decomp WTF.
Is Image to 3dlab safe to run?
Deduped does not own, audit or vouch for it. Read the README and license, run it on your own systems first and review every command before you run it.