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How to make seamless textures and 360 skyboxes for an engine with Skills

Have an agent generate tileable PBR textures and equirectangular skyboxes sized for engine import.

  • Content
  • Intermediate
  • 30 minutes
  • From the README
  • Claude Code
  • Cursor
  • Codex

Who it is forA game or environment artist building a level who needs ground, wall, and sky materials fast.

The problemTextures that do not tile cleanly show seams, and skyboxes need the right projection and size for the engine.

The outcomeSeamless tileable textures with PBR maps and 360 panoramas, sized for engine export.

What you need first

  • A Scenario account, signed in through OAuth or an API key
  • An AI coding agent that supports Agent Skills, such as Claude Code, Cursor, or Codex
  • npx, to run the skills installer
  • The Scenario MCP server connected to the agent at https://mcp.scenario.com/mcp

Steps

  1. npx skills add scenario-labs/skills --skill scenario
  2. npx skills add scenario-labs/skills --skill scenario-textures (inferred, check the README)
  3. npx skills add scenario-labs/skills --skill scenario-skyboxes (inferred, check the README)
  4. Ask the agent for one texture set and one skybox, naming the surface and mood.
  5. Have the agent check the tiling and export sizes before saving the files.

Prompt for your agent

Using the scenario-labs/skills repo, generate a seamless <surface> texture with PBR maps and a 360 equirectangular skybox of <scene>. Save both to <output-folder>. Verify that the texture tiles without a visible seam when repeated.

Caveat. The README lists the texture and skybox Skills separately, so install both and confirm the output format your engine expects before importing.

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