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How to build a side-scroller sprite kit with parallax layers with Skills

Generate side-view hero and enemy sprite strips, parallax layers, and platform tiles.

  • Content
  • Intermediate
  • 45 minutes
  • From the README
  • Claude Code
  • Cursor
  • Codex

Who it is forA platformer developer who needs a full set of side-view art for a first level.

The problemSide-view animation strips, background layers, and platforms are many separate jobs that must match in style.

The outcomeSprite strips for run, walk, attack, and hurt poses, plus parallax layers, a seamless wall texture, and a platform strip.

What you need first

  • A Scenario account, signed in through OAuth or an API key
  • An AI coding agent that supports Agent Skills, such as Claude Code, Cursor, or Codex
  • npx, to run the skills installer
  • The Scenario MCP server connected to the agent at https://mcp.scenario.com/mcp

Steps

  1. npx skills add scenario-labs/skills --skill scenario
  2. npx skills add scenario-labs/skills --skill scenario-side-view-game-kit (inferred, check the README)
  3. Describe the hero, the enemies, and the level theme to the agent.
  4. Ask for the hero run and attack strips first, then the parallax layers and platform strip.
  5. Have the agent download each set into a separate folder.

Prompt for your agent

Using the scenario-labs/skills repo, generate side-view sprite strips for <hero-description> with run, walk, attack, and hurt poses, plus three parallax layers for <level-theme>. Save everything to <output-folder>. Verify that the hero strip frames are the same size.

Caveat. Sprite frame sizes and poses may still need a manual cleanup pass in your own tool before they animate cleanly in the engine.

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