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How to build a jam game fast with the minimal rigor mode with Claude Code Game Studios

Keep the default minimal rigor so the studio skips heavy docs and goes straight to playable stories.

Short answer: Clone the template and run /start; minimal is the default rigor; then follow the minimal path: /start, /setup-engine, /brainstorm for a one-page brief; create stories with /create-stories. All steps.

Who it is forA game jam participant with 48 hours who wants AI help without paperwork.

The problemProcess heavy AI workflows can write dozens of documents before any code, which kills a jam.

The outcomeA running, tested game built from a one-page brief, with each visible change checked by launching the game.

What you need first

  • Git
  • Claude Code (native installer recommended)
  • Python 3 for reading project.yaml
  • Bash (Git for Windows on Windows)
  • Recommended: jq

Steps

  1. Clone the template and run /start; minimal is the default rigor
  2. Follow the minimal path: /start, /setup-engine, /brainstorm for a one-page brief
  3. Create stories with /create-stories
  4. Loop /dev-story and /story-done for each story
  5. Check your settings anytime with /settings

Prompt for your agent

Using Donchitos/Claude-Code-Game-Studios in minimal rigor mode, take this jam theme <theme> to a playable game in <engine>: one-page brief, a short story list, then implement and close each story, launching the game to check every visible change.

Caveat. The README's own test found extra documents bought traceability, not a better game, so raise rigor only if you need it.

Use this in your AI agent

Ask your agent

Using the Deduped MCP, get the setup steps for Donchitos/Claude-Code-Game-Studios and "Build a jam game fast with the minimal rigor mode"

Add Deduped to Claude Code once

claude mcp add --transport http deduped https://dedupedai.com/mcp

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