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How to run design, balance and QA reviews before a milestone with Claude Code Game Studios

Use the studio's review and QA skills to catch scope, balance and bug issues before you ship a build.

Short answer: Run /design-review and /balance-check on the current build's systems; then run /scope-check to catch scope creep against the plan; run /qa-plan and /smoke-check for the build. All steps.

Who it is forAn indie team approaching a demo or milestone build.

The problemScope creep, balance problems and untested changes pile up before a milestone and nobody checks them systematically.

The outcomeDesign, balance, scope and QA reports with issues to fix before the milestone review.

What you need first

  • Git
  • Claude Code (native installer recommended)
  • Python 3 for reading project.yaml
  • Bash (Git for Windows on Windows)
  • Recommended: jq

Steps

  1. Run /design-review and /balance-check on the current build's systems
  2. Run /scope-check to catch scope creep against the plan
  3. Run /qa-plan and /smoke-check for the build
  4. Triage issues with /bug-triage
  5. Close out with /milestone-review

Prompt for your agent

In Donchitos/Claude-Code-Game-Studios, prepare my game for the <milestone> build: run /design-review, /balance-check, /scope-check, /qa-plan and /smoke-check, triage the findings with /bug-triage, and give me a prioritized fix list.

Caveat.

Use this in your AI agent

Ask your agent

Using the Deduped MCP, get the setup steps for Donchitos/Claude-Code-Game-Studios and "Run design, balance and QA reviews before a milestone"

Add Deduped to Claude Code once

claude mcp add --transport http deduped https://dedupedai.com/mcp

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