Who it is forA developer who maintains a build pipeline or a batch of game assets and needs sprites produced without someone watching a window.
The problemProducing many assets by hand, or keeping a desktop window open on a build server, does not scale.
The outcomeAn agent working against a headless Aseprite instance that saves files only when the agent chooses to save.
What you need first
- Aseprite 1.3 or newer, open on your machine
- Node 22.6 or newer
- One supported agent: Claude Code, omp, OpenCode, Codex CLI, Gemini CLI, Cursor, VS Code or Windsurf
Steps
- Install Aseprite 1.3 or newer and Node 22.6 or newer on the machine that will run the batch.
- Run
npx @pebbly/aseprite-ai-artist install-extensionon a machine with a window if you need the extension installed. - Start the server with
npx @pebbly/aseprite-ai-artist serve --headless --aseprite /path/to/aseprite. - Point your agent at the server and give it the asset list to draw.
Prompt for your agent
Using the aseprite-ai-artist server from with-pebbly/aseprite-ai-artist in headless mode, draw the assets listed in <asset list file> and save each one to <output folder>. Expected output: one saved .aseprite file per listed asset and no changes to any file your editor has open. Verify that each file is saved and that the agent asked before switching modes if the window was not attached.
Caveat. The README says headless mode is never a fallback, so if the window is not attached the agent asks rather than switching, which can stop an unattended batch.
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