Who it is forAn artist or developer who has drawn a sprite and wants an honest read before publishing or using it in a game.
The problemThe person who drew a sprite tends to see what they meant rather than what is on the canvas.
The outcomeA cold read of what the sprite shows, a scored critique, and any blocking issues fixed one at a time with a blind A/B check on each fix.
What you need first
- Aseprite 1.3 or newer, open on your machine
- Node 22.6 or newer
- One supported agent: Claude Code, omp, OpenCode, Codex CLI, Gemini CLI, Cursor, VS Code or Windsurf
Steps
- Make sure Aseprite is open with your sprite and the extension is installed.
- Run
/aseprite:review why does this look off?in Claude Code, or ask your agent to review the sprite in other clients. - Read the cold read and the score the critic gives.
- Let the agent fix only the blocker named by the critic, or ask it to continue with
/aseprite:fix.
Prompt for your agent
Using the aseprite-ai-artist plugin from with-pebbly/aseprite-ai-artist, review the open sprite <sprite name> with the pixel-critic, write a cold read, and fix only the blocking issues it names. Expected output: the cold read, the score, and a list of which fixes were kept. Verify that each kept fix was preferred in the blind A/B comparison.
Caveat. The README says the effect of this review on quality is not yet measured, so treat the score as a guide rather than proof of better art.
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